![]() ![]() ‘Conversely, appreciation experiences were found to be a function of player perspective-taking both in terms of increased identification with and a sense of responsibility over the on-screen character, and might represent a ‘pleasure of cognition’ (or more accurately, role-taking), as appreciation experiences were associated with increased feelings of responsibility’ In other words, such an orientation usually engenders a focus on the ludic’ ‘the gamer approaches their on-screen character less as a social agent or person and more as a game-piece or tool for gameplay. In it, the ‘Create-a-Character’ (Avatar ) was compared with ‘Role Play'(Perspective) in regards to play experience and the below conclusion was made: The Journal of Gaming and Virtual Worlds featured a very important study titled In control or in their shoes? How character attachment differentially influences video game enjoyment and appreciation.
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