In the Progressive and Modern Era, there is a significant change in class bonuses: they have bonuses against ranged units, on par with light units, but heavy units will have massive bonuses against them. They are also able to reach the other side of the field in two moves as well (unless there are many rocks). This combination is very useful to attack enemy units with ranged units and/or artillery units with little light and heavy units, though one must be cautious, and hold the fast units just out of enemy ranged units' range, as they can do a lot of damage to the fast unit, especially as the AI will move the fast units within their range, and allow a lot of unnecessary damage to be dealt.įast units are able to also selectively attack certain units on the battlefield as well, as their great movement allows them to easily manoeuvre around the battlefield, despite their inability to travel through rocks. Due to their very fast movement as well, they are also very good at taking out artillery units as well, but they struggle against light units, as they have bonuses against fast units, and they have similar problems against Heavy Units, as they have very high defense, which makes the fast units weaker in the fight.Ī combination of 8 fast units, or 1 or 2 fast units and the rest rogues can be used. They have mediocre stats compared to other same age units, and they possess bonuses against ranged units but no terrain bonuses. ![]() Up until the Progressive Era, Fast Units are usually the third unlocked units. Usage within each Age Bronze Age to Industrial Age
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